Difference between revisions of "Download page pb3"

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(Geometries)
(Problems)
 
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An archive with smaller problem sizes is coming soon.
 
An archive with smaller problem sizes is coming soon.
  
[http://tampbenchmark.aass.oru.se/benchmarks/problem3/clutter_xml clutter_xml] (see [[XML format description]])
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[http://tampbenchmark.aass.oru.se/benchmarks/problem3/clutter.xml clutter_xml] (see [[XML format description]])
  
 
== Symbolic domain ==
 
== Symbolic domain ==
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== Problems ==
 
== Problems ==
[http://tampbenchmark.aass.oru.se/benchmarks/problem3/clutter_pb7.pddl clutter_pb7.pddl]
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[http://tampbenchmark.aass.oru.se/benchmarks/problem3/clutter_pb.pddl clutter_pb.pddl]

Latest revision as of 15:42, 27 May 2018

This page contains all the necessary files/information to set up this benchmark, along with comprehensive explanation.

Overview[edit]

Figure 1

The goal constraints are that all N blue blocks must be on the left table and all N green blocks must be on the right table. There are also 2N red blocks acting as obstacles for reaching blue and green blocks.

Geometries[edit]

This archive file contains all the meshes in OBJ format (and .mtl files for colors):

  • blue sticks
  • green sticks
  • red sticks
  • table
  • arena

clutter_meshes.tar.gz

Remarks :

  • The origin of the reference frame attached to blocks is located at the bottom centre.

Initial scene[edit]

  • SSSP: tables
  • SOP: For sticks: upright position, any rotation about the world z-axis.
  • The base is allowed to move in this problem.

Only the problem for N = 7 is given for now An archive with smaller problem sizes is coming soon.

clutter_xml (see XML format description)

Symbolic domain[edit]

clutter.pddl

Remark :

Task-Motion interaction[edit]

pick or place map to whole body motion.

Problems[edit]

clutter_pb.pddl